2013 Intel® Level Up Game Demo Contest - and the winners are!

The team mantra is "help make game developers sucessful when they target Intel platforms" - I love working with both the big guys, like what we've done with Codemasters on GRID 2, but I also really enjoy working with indie game developers who have a great idea or concept and will stop at nothing to see it realized.  One of my favorite things all year is the Intel® Level Up Game Demo Contest.

I posted to the contest forum an announcement of the winners. I'm very excited that almost all of them will be able to join us to show of their demos at PAX Prime this weekend in Seattle.  All of the winning game demos will be availabe for free download on Steam shortly.  More information about all the winning demos, including screen shots and trailers can be found in the Hall of Glory.

Download and play the demos (and buy some that are already for sale!): http://store.steampowered.com/sale/levelup

All hail the victors! :)


Game Demo of the Year – Perfection by Dumb and Fat Games


Genre Winners

Best Action - Assault Android Cactus by Witch Beam

Best Adventure/Role Playing - Lilly Looking Through by Geeta Games

Best Open/Other - Cube & Star: A Love Story by Doppler Interactive

Best Platformer – Protocell by Team Primordia

Best Puzzle/Physics - Perfection by Dumb and Fat Games


Craft Category Winners

Best Art Design - Lilly Looking Through by Geeta Games

Best Sound - BeatBlasters III by Chainsawesome Games

Best 3D Graphics – FORCED by BetaDwarf

Best Character Design - Life Goes On by Infinite Monkeys

Best Use of Game Physics – TorqueL by FullPowerSideAttack.com

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