Blogs del autor

Intel® Student Ambassador Program for AI: What Is It?
Por Bob Duffy (Intel) Publicado en 08/02/17 13
In November of 2016 we announced the Intel® AI Academy for Students, created to work collaboratively with students at innovative schools and universities doing great work in the Deep Learning and Artificial Intelligence space. As part of this program we also announced the Intel® Student Ambassado...
Democratizing 3D Content Creation: Tilt Brush to Adobe’s Project Felix
Por Bob Duffy (Intel) Publicado en 15/12/16 0
For the 2D artist and designer, creating 3D concept art, 3D product photography, or 3D UIs has been challenging. Typically, this work is only in reach to those skilled with and trained in 3D tools.  This post will expose new possibilities for artists thanks to recent tools from Google* and Adob...
Painting in VR with Tilt Brush
Por Bob Duffy (Intel) Publicado en 01/07/16 1
Disclaimer, I’m a digital artist. I’ve been digitally painting since 1985 having used MacPaint and Deluxe Paint for Amiga in the 80s, and then on Adobe* Photoshop* over the last couple of decades. But I’m a hobbyist. My work is generally raw, and not terribly polished. In other words my skill l...
Getting a Microsoft Surface Book to work with SteamVR
Por Bob Duffy (Intel) Publicado en 28/06/16 0
Yes! I finally got my hands an HTC* Vive VR system. And then came the bad news. I don't have a PC that meets the minimum requirements. My best system, a Microsoft* Surface Book Core i7 with NVIDIA* GPU in the keyboard dock, does not qualify.  So before I got totally bummed I thought to myself, ...
The Shift from Explicit to Implicit Computing
Por Bob Duffy (Intel) Publicado en 13/04/16 0
In one of my posts, “Developers Need to Consider Relative Input For Intel® RealSense™ Technology,” I mentioned how there is a shift happening in computing. Computer control using Intel RealSense technology is best when it’s relative control versus absolute control. Another way to look at this i...
Software Will Drive “Sensification” of Computing, i.e. Everything
Por Bob Duffy (Intel) Publicado en 26/01/16 0
The phrase “sensification” has become an earworm of sorts. I can’t shake it. Intel CEO Brian Krzanich discussed it at CES, where he explained computing will move to things that sense their environment, are connected, and become an extension of the user. He showed these BMX bikes that stream dat...
Developers Need to Consider Relative Input For Intel® RealSense™ Technology
Por Bob Duffy (Intel) Publicado en 22/07/15 0
Imagine you are looking a person in front of you, and you need to communicate. Before you speak, do you consider how many centimeters that person is away from you, or do you consider if that person is relatively close or relatively far to have a conversation? To determine if you have that perso...
Archived - First look: Augmented Reality in Unity* with Intel® RealSense™ R200
Por Bob Duffy (Intel) Publicado en 08/06/15 0
The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available. Augmented Reality is really starting to come alive. Sure we’ve seen Virtual Reality be all the rage with immersive headsets that drape you in real time virtually created worlds. However with improv...
Why I Code
Por Bob Duffy (Intel) Publicado en 18/05/15 0
Source: http://en.wikipedia.org/wiki/Pong Full disclaimer, I’m a developer hobbyist, I’m not a software developer nor a software engineer. I don’t write apps or code professionally.  While I took some computer programming courses in college, I graduated with a BA in Mass Communication. However...
英特尔实感 3D 扫描: 如何导入到 Unity
Por Bob Duffy (Intel) Publicado en 27/03/15 0
英特尔® 实感™ F200 摄像头的最新版软件开发套件现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由两部分组成的系列,将引导您完成整个过程。  在这最后一步中,我将为您介绍如何将扫描的物体导入至 Unity 下面是本系列的所有步骤。 这篇帖子包含第 4 步的内容。  前面几步的链接如下 使用英特尔实感软件开发工具 3D 扫描代码示例进行扫描  将 OBJ 文件格式转化为 PLY 以便在 Blender 中编辑  将顶点颜色转化为 U...