Technically this doesn't apply to JUST the gravity gun, but I just implemented the gravity gun into my little engine demo. Now since I'm using DirectX, I'm in the left hand co-ordinate system. If I pass the gravity gun my view transform as-is from DirectX, it doesn't work. Right now I have a little hack going on that corrects all the little bugs, but it still leaves some functionality out (like being able to grab objects in my vertical axis).Basically I'm wondering if anyone has implemented this before with DirectX, or if there is some wasy way for me to give it exactly what it wants.Thanks in advance,Daniel
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