Hi EverybodyAs the title says I try to think how much useful is to use character controller (CC) for driving your character in the scene. But I don't.Imagine the following workflow :- Each bone is represented as a rigid body- A constraint is created for each rigid body pair- All other objects like (actions, phantoms, ...) are created.- The surrounding environnement consist of an uneven terrain and many crates.- All objects above are put on the scene.Without CC I still can move my character and make him interact with his environment (collide the craters....).For example- for make him walk I will apply an inpulse regarding the direction of the user input.- for jumping I will apply an inpulse towards the up direction.All this inpulses will be applied on the root bone (often the hip).Of course all commentary above are theoritically-based because I lack of partice.Maybe the CC woul be just the hip controller (on my example) ? If yes the usefulness isslight !!What about specific Havok CC ?Can you share your different experience and knowledge ?Thanks in advance
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