When will GPA support OpenGL?

When will GPA support OpenGL?

Can someone from intel give me an estimation of when GPA will support OpenGL?
I've searched the forums but haven't found any statement on this matter.

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Hello,

Thanks for your interest in having Intel GPA support the OpenGL graphics API.

We've not announced any release dates at this time -- when we have more information on this topic we'll be posting it on these forums and in the Intel GPA FAQ.

Regards,

Neal

Just like to add another voice for OpenGL support.

Thanks for your suggestion about Intel GPA's support of the OpenGL API.

Regards,

Neal

Another Voice for OpenGL Support ;-)

GPA with OpenGL support would be great. :)

Hello,

Thanks for your feedback... I've noted your interest in having Intel GPA support this platform. You are not alone, and the team understands the need for this feature.

Regards,

Neal

>>Just like to add another voice for OpenGL support.

My hands are up as well! Please support as many as possible OpenStandards, like OpenMP, OpenGL, DCE,ect.

Best regards,
Sergey

Hello Sergey,

Thanks for the input! We appreciate the feedback/suggestions!

Regards,

Neal

Hello Neal,

now that that GPA 2012 R1 was released i once again had to find out that there is still no word about OpenGL.
Is this topic still or was it even on the roadmap?

You guys must see the value in bringing powerful OpenGL debugging to the masses.
And with the number of GPA clones from other vendors you guys are in the perfect spot to deliver a feature no one has or ever will have.
For example Visual Studio 11 has a lot of features build in like GPA but Microsoft will never bring OpenGL support into their product.

Feedback on this is much appreciated.

Regards,
Viktor

Quoting vrennert...For example Visual Studio 11 has a lot of features build in like GPA but Microsoft will never bring OpenGL support into their product...

OpenGL is still, and I hopeit will be, supported in Platform SDKs from Microsoft, and this is it. Don't
expect more.

Microsoft
tries to create compatitive technologies in order to "kill" some open standards. A recent evidence
of this is a "frozen" state of OpenMP from Microsoft. Visual Studios 2005, 2008, 2010, etc, have
libraries that support OpenMP version 2.0, and there is no any progress on version 3.0. Another example is
AMP thatclearly promotes DirectX API.

I think that the only hope for all open standards in the software industryis a support from companies like Intel, AMD,
NVIDIA, Apple, Google, etc. Unfortunately, there is no way to rely on Microsoft.

Quoting vrennert
now that that GPA 2012 R1 was released i once again had to find out that there is still no word about OpenGL. Is this topic still or was it even on the roadmap?

You guys must see the value in bringing powerful OpenGL debugging to the masses. And with the number of GPA clones from other vendors you guys are in the perfect spot to deliver a feature no one has or ever will have.

Feedback on this is much appreciated.

Regards,
Viktor

Hello Viktor,

In the PC space, Intel GPA tools
are primarily focused on DX Game Developers, although we have been adding
support for Media and OpenCL developers over time.

We are expanding our focus to
include OpenGL-ES, in order to support Android phone developers (see coverage
of Mobile World Congress, etc.).

As we do this OpenGL-ES work for
phones, we anticipate that we may be able to expand support in some of our
tools for OpenGL developers on PCs as well. However, it is important to
note that full OpenGL is a very broad set of standards, with many optional
capabilities. The huge number of interfaces make full OpenGL difficult to
support with some of our tools.

We are gathering feedback to
help guide our decisions on OpenGL. What kind of applications are you
building with OpenGL?

Regards,

Neal

ps-> Others besides Viktor are encouraged to respond as well

Quoting Neal P. (Intel)...We are expanding our focus to include OpenGL-ES...

I'm using OpenGL ES v1.1 on embedded platforms, like Windows Mobile 5.0, and my question is what
version of OpenGL ES you're going to use?

Best regards,
Sergey

Hello,

Are you
developing games on these platforms, or some other graphics application?

As to your question, we are
targeting OpenGL 1.1 and 2.2 for Android systems -- once we
have determined our plans for non-Android OpenGL support, well post more
information on this forum.

Thanks again for providing feedback on how we can improve the usability of the tools!

Regards,

Neal

Hello,

We are also interested in OpenGL support. We are developing an augmented reality application. We capture 1080p HD video, encode it to h264 using Intel QuickSync in real time, while at the same time upload each frame to OpenGL textures for rendering in a 3D scene. As you can imagine, this puts a pretty high load on the graphics system, so we would benefit greatly from a powerful performance analyzer.

In the absense of OpenGL support, could you perhaps point us to a place where we could discuss performance optimizations with Intel engineers, that are specific for the Intel HD 3000 GPU?

Thanks,

-Andras

Hello,

Thanks for letting us know about your application and the need for OpenGL support.

For information about Sandy Bridge graphics, check out this article. There are links for Linux programming which might be helpful for non-DX use.

For general questions regarding developing software for Intel graphics, check out this forum. I've seen a number of discussions by OpenGL developers, so hopefully this will allow you to connect with others doing similar applications.

Hope this helps!

Regards,

Neal

Thanks Neal, these links look very promising! Keep up the good work!

please support OpenGL

Hello,

thanks for your feedback/request.

Regards,

Neal

Yet another request for OpenGL support. In our case we are doing real time tracking for an augmented reality application with HD video. Graphics are done on OpenGL, parallel computing is done with CUDA, video capture with directX.

Hi.
Please support openGL.
Thanks alot. 

Hi,

Thanks for your interest in having Intel GPA support the OpenGL* API. I'm assuming that you are specifically talking about OpenGL support on the Windows* OS, as we already support OpenGL on Android*.

In any case, I've forwarded your request to the Development Team for consideration in a future release.

Regards,

Neal

Please, OpenGL support!

Hello,

Thanks for your request about OpenGL* support by the Intel GPA product -- can you provide more information about your intended use? For example, what platform (I'm assuming you mean Windows*, but which version), what level(s) of the OpenGL* API, and are you developing games or media applications? Are you trying to analyze and optimize performance, and/or do you want to debug an application during it's development? And which tools do you need: Intel GPA System Analyzer, Intel GPA Frame Analyzer, Intel GPA Platform Analyzer?

And please add anything else that you can think of that would help us raise the priority of this request -- we're trying to juggle requests from different customers with limited development resources, and want to add features that maximize the benefit to the Intel GPA user community.

Regards,

Neal

 

Hey guys,

On the odd change that I can make a difference (I fully understand that your resources are limited), I would just like to add my vote for this feature.

Details:

I am an independent game developer, and to support multiple platforms our in-house engine runs directly on OpenGL. We do not do anything terribly out of the ordinary with it, mostly drawing (lots of) sprites with anything from simple to fairly complex (multiple texture lookups and heavy calculations) shaders. We also make heavy use of post processing for a number of effects.

I must say I was surprised to see how well the new generations of Intel HD Graphics chips perform, but especially since I got my HD Graphics 4600, I have been using that a lot when developing on the road. Given that at least the more higher end chips are very capable of running our games, and there seems to be a trend for more and more computers (especially smaller laptops) to not have any dedicated graphics chip at all, we of course want to support these.

Now, while as I just said that our games run fine at the moment, we would of course like to optimise them as much as possible, so that we can deliver the best possible visual fidelity without crashing our framerates. For this it would be extremely useful to us, if GPA supported at least the forward compatible feature set of OpenGL 3.0, or the core profile of OpenGL 3.2 (due to cross-platform, and compatibility with Sandy Bridge, we only use 3.0 features).

In terms of platforms, we mostly develop on Windows 7/8, so being able to use GPA there would be most important for us. But being able to also check out OSX and Linux builds before releases would certainly be a plus. Also, as is probably clear from the above, the Frame Analyzer would be the tool we are missing most at the moment. Profiling and measuring CPU time is fairly easy, while the nature of OpenGL makes it difficult to understand what draw calls have what performance cost under what circumstances.

Alright, enough from me. Thanks for hearing me out!

Paul

Hello,

Thanks for the detailed description of how OpenGL is important for you, and what you need to be successful.

The reason you haven't seen anything published about OpenGL on Windows is because it's Intel's policy to not discuss what features will be or will not be included in future products. We understand your needs (and you are not the first to request this), but we are constantly trying to determine the best "bang per buck" -- the benefit to our customers of adding a specific feature versus the resources required to implement it.

So at this time, the only support that Intel GPA provides for OpenGL is for OpenGL-ES on Android phones and tablets. Check out the Android versions of both Intel GPA Frame Analyzer and Intel Frame Debugger.

Thanks for your use of Intel GPA, and sorry that the product doesn't currently support OpenGL on Windows.

Regards,

Neal

 

Just to let you guys know that more plp are interested into the OpenGL Profiler for Windows...

 

Would be even better if we could integrated it with VS.

 

Thanks,

Hello,

Thanks for the feedback on what we can do to help improve the GPA product.

So a follow-up question for you -- when you talk about an OpenGL Profiler, I'm assuming that this means that you're mostly interested in the Platform Analyzer tool -- is this correct, or do you need some or all of the other tools as well?

Thanks!

Neal

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