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Acceda a guías técnicas, ejemplos de código, estudios de caso y tutoriales de expertos de Intel Game Dev.

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Hitman 2*: Enhancing Reverb on Modern CPUs

Publicado el 15 de julio de 2019

IO Interactive and Intel used multicore CPUs and parallelization to make Hitman 2 sound more immersive by improving its reverb system.

Companion Displays Give Game Devs New Options

Publicado el 2 de julio de 2019Por Anne M.

New Devices Offer Developers a Game-Friendly Form Factor to Expand Their User Base

Intel is working with a variety of laptop manufacturers to bring a striking new form factor to market: the companion display laptop...

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

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Detect and Enable HDR with Microsoft* DirectX* 11 and DirectX* 12

High Dynamic Range (HDR) rendering is here and the future of gaming is brighter, with higher contrast and more colorful imagery than ever before. Getting HDR into your game has also never been easier with 11th generation Intel® Processor Graphics...

Unreal Engine* New Chaos Physics System Screams With In-Depth Intel CPU Optimizations

Publicado el 11 de junio de 2019Por Jeff Rous

A “Hollywood quality” physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).

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Intel® Core™ i9 Processors Reduce Open World Load Times

Publicado el 29 de mayo de 2019

CPU is vital to the gameplay mechanics, the server interactions, the texture loading, and the procedural generation. Here is notes on what I learned.

Intel® Processor Graphics

Publicado el 15 de julio de 2015, actualizado el 28 de mayo de 2019

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.

Developer and Optimization Guide for Intel® Processor Graphics Gen11 API

Publicado el 24 de mayo de 2019

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.

Simple Single Instruction Multiple Data (SIMD) with Intel® Implicit SPMD Program Compiler

Última actualización: 25 de abril de 2019Duración de video: 45 min

Learn how to write fast, efficient, and maintainable vector code for the CPU with examples of simple SIMD that use the Intel® Implicit SPMD Program Compiler.

Open Source Denoising for Lightmaps in Unity*

Última actualización: 25 de abril de 2019Duración de video: 31 min

The integration between the Unity* game engine and the recently released Intel® Open Image Denoise library (an AI-based denoiser) for CPU-based lightmap denoising can significantly improve fidelity over bilateral blur.

Create a Scalable and Destructible World in HITMAN 2*

Última actualización: 25 de abril de 2019Duración de video: 57 min

IO Interactive* uses available hardware to dynamically upscale resolution and deliver more realism. See the design and architecture of the destruction system, asset pipeline, and game runtime.

Accelerate Large-Scale Inverse Kinematics

Última actualización: 25 de abril de 2019Duración de video: 35 min

The Deep Learning Deployment Toolkit allows game developers to quickly deploy deep-learning algorithms to solve inverse kinematics problems.

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