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Hitman 2*: Enhancing Reverb on Modern CPUs

Publicado el 15 de julio de 2019

IO Interactive and Intel used multicore CPUs and parallelization to make Hitman 2 sound more immersive by improving its reverb system.

Get Certified, Runs Great on Intel® Technology

Última actualización: 15 de julio de 2019Duración de video: 36 min

Learn the methodology to get certified including hardware requirements, submission process, and benefits. Explore how Intel® Graphics Performance Analyzers can help with certification.

Maximize Your Game Performance with Intel® Graphics Performance Analyzers (Intel® GPA)

Última actualización: 15 de julio de 2019Duración de video: 42 min

Learn how to use Intel® GPA to identify performance bottlenecks and analyze metrics and hotspots. In addition, a case study showcases these performance optimizations.

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Integer Scaling Support on Intel® Graphics

Publicado el 12 de julio de 2019

Integer scaling (IS) is a nearest-neighbor upscaling technique that simply scales up the existing pixels by an integer (i.e., whole number) multiplier

Companion Displays Give Game Devs New Options

Publicado el 2 de julio de 2019Por Anne M.

New Devices Offer Developers a Game-Friendly Form Factor to Expand Their User Base

Intel is working with a variety...

wrnch* Democratizing Marker-Less Motion Capture

Publicado el 25 de junio de 2019

wrnch* helps computers make connections between what they see and know, teaching them to understand human motion and body language.

Performance Analysis for Games and Graphics Applications

This article is a quick breakdown of the differences between Intel® GPA and Intel® VTune Amplifier. We will cover what types of problems each tool...

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

Unreal Engine* New Chaos Physics System Screams With In-Depth Intel CPU Optimizations

Publicado el 11 de junio de 2019Por Jeff Rous

A “Hollywood quality” physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).

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Collidalot: The Car Smashing and Exploding Game That Looks Straight Out of Mad Max

Publicado el 10 de junio de 2019

Andrew Ward and Matt VanCompernolle discuss Collidalot, a colorful multiplayer game that’s half demolition derby and half Tony Hawk’s Pro Skater.

Intel® Processor Graphics

Publicado el 15 de julio de 2015, actualizado el 28 de mayo de 2019

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics...

Developer and Optimization Guide for Intel® Processor Graphics Gen11 API

Publicado el 24 de mayo de 2019

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.