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Companion Displays Give Game Devs New Options

Publicado el 2 de julio de 2019Por Anne M.

New Devices Offer Developers a Game-Friendly Form Factor to Expand Their User Base

Intel is working with a variety...

wrnch* Democratizing Marker-Less Motion Capture

Publicado el 25 de junio de 2019

wrnch* helps computers make connections between what they see and know, teaching them to understand human motion and body language.

Performance Analysis for Games and Graphics Applications

This article is a quick breakdown of the differences between Intel® GPA and Intel® VTune Amplifier. We will cover what types of problems each tool...

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

Unreal Engine* New Chaos Physics System Screams With In-Depth Intel CPU Optimizations

Publicado el 11 de junio de 2019Por Jeff Rous

A “Hollywood quality” physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).

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Collidalot: The Car Smashing and Exploding Game That Looks Straight Out of Mad Max

Publicado el 10 de junio de 2019

Andrew Ward and Matt VanCompernolle discuss Collidalot, a colorful multiplayer game that’s half demolition derby and half Tony Hawk’s Pro Skater.

Intel® Processor Graphics

Publicado el 15 de julio de 2015, actualizado el 28 de mayo de 2019

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics...

Developer and Optimization Guide for Intel® Processor Graphics Gen11 API

Publicado el 24 de mayo de 2019

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.

Windows® 10 May 2019 Update for Machine Learning Acceleration on Intel® Integrated Graphics

Intel's earlier post in May 2018 introduced the Windows ML API and the DirectML API implementation on Intel® hardware via the DirectX 12 DirectCompute

Master of Shapes | VR Go-Karts!

Última actualización: 9 de mayo de 2019Duración de video: 3 min

Learn how interactive design studio Master of Shapes created their VR Go-Kart experience using an Intel® NUC powered by an AMD* Radeon* RX Vega GPU and an Intel® Core™ i7 processor!

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How the Redout Franchise Became Much More Than a Racing Game

Publicado el 8 de mayo de 2019

Redout: Space Assault, a spaceship dog fighting game coming later this year to PC.

Identifying the Frame Rate Bottleneck in 0 A.D.*

Publicado el 6 de mayo de 2019Por Alex S.

Using Intel® VTune™ Amplifier to investigate a video game's slow frame rate.