The TA Load metric represents the percentage of time that the Tile Accelerator (TA) is busy.

Improving Performance

Use the TA Load metric in combination with the USSE Vertex Load metric to help improve performance.
For example:

  • If the TA Load metric is high but the USSE Vertex Load metric is low, then the scene could have too many vertices.
  • If the TA Load metric is low but the USSE Vertex Load metric is high, then the Vertex Shader might be the performance bottleneck.
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.