The Texture Unit Load metric represents the percentage of the time that the texture units are busy.

Improving Performance

Use the following techniques to improve the texture sampler performance:

  • Reduce the size of textures by using a lower resolution or lower color precision, such as RGBA4444 instead of RGBA8888.
  • Use texture compression to reduce the amount of memory to transfer textures, especially using PVCRT or PVCRT2 textures.
  • Use mipmapping, so that smaller textures (mipmaps) can be used.
  • Reduce the number of textures in the scene.
  • Use a different filtering algorithm. For example, anisotropic filtering is more expensive to compute than a simpler algorithm, such as bilinear filtering.
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.