Intel OpenCL™ implementation features Common Runtime, which enables you to interface with the Intel® Graphics and the CPU devices using a single context.

You can create a “shared” context with both devices. Commands, resource sharing and synchronization instructions on the different devices should follow the OpenCL specification requirements.

The following is an example showing a specific way to create a shared context:

shared_context = clCreateContextFromType(prop, CL_DEVICE_TYPE_ALL, …);

In general avoid CL_DEVICE_TYPE_ALL. Proper way to create shared context is to provide the list of devices explicitly:

cl_device_id devices[2] = {cpuDeviceId , gpuDeviceId};
cl_context shared_context = clCreateContext(prop, 2, devices, …);

If you need a context with either CPU or GPU device, use CL_DEVICE_TYPE_CPU or CL_DEVICE_TYPE_GPU explicitly. In this case, the context you create is optimized for the target device.


Shared context does not imply any “shared queue”. The OpenCL specification requires you to create a separate queue per device. See the dedicated “HDR Tone Mapping for Post Processing using OpenCL - Multi-Device Version” SDK sample for examples.

See Also

HDR Tone Mapping for Post Processing using OpenCL - Multi-Device Version

Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.