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Article

HDR Rendering with Compute Shader

This sample demonstrates optimized compute shaders for displaying HDR images
Autor admin Última actualización 07/06/2017 - 12:23
Article

Light Scattering

This sample demonstrates that atmospheric light scattering effects can now be implemented in real time using Intel 3rd Generation Integrated Graphics and produce compelling visual results.
Autor admin Última actualización 01/06/2017 - 11:30
Article

Integrating Intel® Media SDK with FFmpeg for mux/demuxing and audio encode/decode usages

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Autor Larsson, Petter (Intel) Última actualización 01/06/2017 - 11:31
Article

Fluid Simulation for Video Games (part 14)

This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization.
Autor Dr. Michael J. Gourlay Última actualización 26/04/2017 - 14:48
Article

Sample Application: Touch for Windows* Store

Abstract

Autor THOMAS E. (Intel) Última actualización 07/06/2017 - 09:13
Article

Porting Win32 Apps to Windows* 8 Desktop

Abstract
Autor Brad Hill (Intel) Última actualización 07/06/2017 - 09:07
Article

Developing with Desktop Natural User Interface API’s for Developers

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Autor admin Última actualización 07/06/2017 - 12:04
Article

Designer Tools for Windows Desktop Applications

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Autor admin Última actualización 07/06/2017 - 09:11
Article

Windows 8* Store vs Desktop App Development

When developing apps for Windows 8 and Intel devices, you have a unique opportunity and decision regarding which type of Windows 8 app you would like to develop.

Autor admin Última actualización 07/06/2017 - 12:04
Article

Geo-location on Windows 8* desktop applications using WinRT

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Geo-location on Windows 8* desktop applications using WinRT (PDF 342KB)

Autor admin Última actualización 07/06/2017 - 09:07
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