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Blog post

Optimized Pseudo Random Number Generators with AVX2

Intel® Math Kernel Library includes powerful and versatile random number generators that have been optimized to take full advantage of Intel

Autor gaston-hillar Última actualización 02/08/2015 - 09:03
Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Autor CaptGeek (Intel) Última actualización 31/07/2015 - 12:03

Intel® RealSense™ SDK Gesture Sequences Implemented in Unity* 3D

In this second article of a three-part series, I configure a scene using Intel RealSense technology to manipulate the color and position of simple Unity* 3D assets—spheres, in this example.
Autor admin Última actualización 31/07/2015 - 08:03

Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Autor Colleen Culbertson (Intel) Última actualización 31/07/2015 - 08:01

Game Development with Unity* and Intel® RealSense™ 3D Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Autor Gregor Biswanger Última actualización 31/07/2015 - 08:00

Get Out of the Flats—Capture and Share in 3D

Intel® RealSense™ technology adds a third dimension to the capturing and sharing experience. Leading developers are implementing this technology to deliver natural interactive experiences with real and virtual objects and environments in practical and entertaining applications.
Autor admin Última actualización 31/07/2015 - 07:55

Introducing the Intel® RealSense™ R200 Camera (world facing)

An introduction to the Intel® RealSense™ 3D Camera R200, a world facing camera capable of 3D scanning, Scene Perception, and Enhanced Photography among other features.
Autor Colleen Culbertson (Intel) Última actualización 31/07/2015 - 07:53

An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
Autor admin Última actualización 31/07/2015 - 07:50

Intel® INDE — инструмент для разработчиков игр, использующих коммерческие игровые движки

Отправлено: Neal Pierman (Intel), 2 февраля 2015 г.


Autor ALEXEY K. (Intel) Última actualización 31/07/2015 - 03:00
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