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Article

Experience and Key Strategies for Load Balancing Games

Games are real-time software. With the increase in processing unit count, load balancing has become a challenge. This article explains how to effectively dispatch units of work to the available CPUs & adjust game content to the available computing power.
Autor Última actualización 26/04/2017 - 15:48
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Autor admin Última actualización 26/04/2017 - 15:48
Article

Developing Games with MonoGame*

By Bruno Sonnino

Autor admin Última actualización 26/04/2017 - 15:48
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 26/04/2017 - 15:48
Article

Debug SPI BIOS after Power Up Sequence

Describe how to halt CPU core, after power up sequence including CPU reset deassertion, to read/display SPI BIOS
Autor Kan Hayashi (Intel) Última actualización 26/04/2017 - 15:48
Article

Tutorial for Intel® DAAL : Using simple C++ examples

System Environment
Autor JON J K. (Intel) Última actualización 26/04/2017 - 15:48
Article

设计面向游戏的人工智能(第 3 部分)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Autor admin Última actualización 26/04/2017 - 15:28
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 26/04/2017 - 15:28
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 26/04/2017 - 15:28
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Autor admin Última actualización 26/04/2017 - 15:28
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