Filtros

Article

3D Character Animation (part 1)

One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. This article covers several straightforward ways to convey emotions in your animation.
Autor admin Última actualización 08/12/2016 - 16:08
Article

Animation for Flash Games (part 1): Sprite Creation for the Animator

Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
Autor admin Última actualización 08/12/2016 - 16:08
Article

Animation for Flash Games (part 2): Sprite Manipulation for the Scripter

This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
Autor admin Última actualización 08/12/2016 - 16:08
Article

Boosting ANSYS Mechanical Simulation Capacity with Intel® SATA Solid-State Drives

One of the main factors limiting the size of simulations that can be run on workstations is the amount of physical memory (RAM) available on the machine. Solid-state drives are a cost-effective way to manage memory requirements on workstations.
Autor Arvind Amin (Intel) Última actualización 08/12/2016 - 15:08
Article

英特尔® 酷睿™ 处理器显卡快速参考指南

英特尔显卡当前快速参考指南。
Autor ROLAND H. (Intel) Última actualización 28/09/2016 - 15:57
Article

Copying Accelerated Video Decode Frame Buffers

Conventional memory copying methods can yield very poor performance when data is in "uncacheable" memory, as when video decode is being done with hardware acceleration. This paper explains useful data copy optimizations for video decode operations.
Autor THOMAS C. (Intel) Última actualización 22/04/2015 - 13:49
Courseware

Multi-core Game Engines

The overall goal of the course is for students to gain an understanding of Multi-core Game Engine by working on a series of labs and projects. The topics of the course are:

Autor admin Última actualización 28/09/2016 - 15:57
Article

Fluid Simulation for Video Games (part 11)

This is a series on fluid simulation for games. This article explains how to model flames and smoke as a single continuous process.
Autor Dr. Michael J. Gourlay Última actualización 28/09/2016 - 15:57
Courseware

Case Study in Parallel Computation and Graphics Visualization: Parallel Mandelbrot

Target Audience: Undergraduate with college math background (sophomore/junior)

Autor admin Última actualización 26/04/2016 - 11:28
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay Download Article and Source Code
Autor Dr. Michael J. Gourlay Última actualización 28/09/2016 - 15:57
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