Blog post

Intel presente no SECOMP 2013 da UNIFEI

Autor Luciano Palma (Intel) Última actualización 26/08/2016 - 17:09
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Autor Orion Granatir (Intel) Última actualización 26/08/2016 - 17:09

Part 3: Expressing Parallelism with Vectors

Episode 3 of the “Hands-On Workshop (HOW) series on parallel programming and optimization with Intel architectures” introduces data parallelism and automatic vectorization.

Autor Última actualización 26/08/2016 - 16:09
Forum topic

How to convert __m512d to __m512 using AVX512 on KNL

Hi everyone,

I just need to convert __m512d to __m512 on the current project to gain better performance as I can handle more numbers at the same time.

Autor Zekun Y. Última actualización 25/08/2016 - 02:42
Forum topic

__m128 array becomes unaligned with IC optimization

I'm sure this question that has been asked dozens of times. I just can't seem to figure out how to structure a search query that finds the answer.

Autor taylor k. Última actualización 23/08/2016 - 14:19
Blog post

BKMs on the use of the SIMD directive

We had an ask from one of the various "Birds of a Feather" meetings Intel® holds at venues such as at the Super Computing* (SC) and International Super Computing* (ISC) conferences.

Autor taylor k. Última actualización 23/08/2016 - 14:18
Blog post

Submissions open: High Performance Parallelism Gems

We have all had our little discoveries and triumphs in identifying new and innovative approaches that increased the performance of our applications. Occasionally we find something more, something that could also help others, an innovative gem. You now have an opportunity to broadcast your successes more widely to the benefit of our community. You are invited to submit a proposal to a...
Autor taylor k. Última actualización 23/08/2016 - 14:17

Intel® VTune™ Amplifier XE Release Notes

What's New? describes features and changes since the previous release.

Release Notes include important information, such as

Autor MrAnderson (Intel) Última actualización 23/08/2016 - 10:28
Forum topic

RDRAND instruction supported but DRNG not supported


Autor SathyaShankar K. Última actualización 22/08/2016 - 06:03


Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Autor Sven Woop (Intel) Última actualización 19/08/2016 - 11:10
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.