Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
Episode 3 of the “Hands-On Workshop (HOW) series on parallel programming and optimization with Intel architectures” introduces data parallelism and automatic vectorization.
I just need to convert __m512d to __m512 on the current project to gain better performance as I can handle more numbers at the same time.
I'm sure this question that has been asked dozens of times. I just can't seem to figure out how to structure a search query that finds the answer.
We had an ask from one of the various "Birds of a Feather" meetings Intel® holds at venues such as at the Super Computing* (SC) and International Super Computing* (ISC) conferences.
What's New? describes features and changes since the previous release.
Release Notes include important information, such as