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Article

Getting Started with Graphics Performance Analyzer - Platform Analyzer

Prerequisite
Autor Lin, Joel Última actualización 20/03/2017 - 13:37
Article

Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation

Imagine playing a game where avatars display player facial motion in real time. Learn how to accomplish this using the latest Intel® RealSense™ SDK and a consumer-grade RGB-D camera. With code sample.
Autor Sheng G. (Intel) Última actualización 14/03/2017 - 15:08
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Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Autor Charumathi Chandrasekaran (Intel) Última actualización 08/03/2017 - 15:27
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Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
Autor Charumathi Chandrasekaran (Intel) Última actualización 08/03/2017 - 15:25
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Cloud Rendering Sample

Using Pixel Shader Ordering a, DirectX extension, Cloud Rendering is vastly improved with better outdoor lighting technology.
Autor Egor Yusov (Intel) Última actualización 08/03/2017 - 15:10
Article
Article

Announcing Intel® Graphics Performance Analyzers Version 2017 R1

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2017 R1 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Autor Liudmila Mantrova (Intel) Última actualización 01/03/2017 - 09:14
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Serie de videos

Quick Tips

Autor admin Última actualización 21/02/2017 - 12:55
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Graduate Intern at Intel - Parallel Mandelbrot

Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College.

Autor dcfrogle Última actualización 14/02/2017 - 14:08
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