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Welcome to the 2014 Intel Level Up Game Dev Challenge!

Hello and welcome!

Autor Mitchell L. (Intel) Última actualización 28/09/2016 - 17:25
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I don't have a 2 in 1 device, how can I play?

This question/comment comes from @MutluIsik on twitter.

Autor Mitchell L. (Intel) Última actualización 28/09/2016 - 17:25
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Why should you submit? Here's what Steffen has to say...

Steffen of BetaDwarf (@baboonlord) posted this summary of his recent trip to GDC and how Intel is like a camel helping indie devs make it through the unknown desert of their first launch:

Autor Mitchell L. (Intel) Última actualización 28/09/2016 - 17:25
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Change in game status

What if I submit my game as a demo today, but before the deadline, I release the game? Will that disqualify my demo for the contest?

Autor Lorenzo K. Última actualización 28/09/2016 - 17:25
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Should I submit now? Or wait until the deadline? SUBMIT NOW!

Hey folks!

Autor Mitchell L. (Intel) Última actualización 28/09/2016 - 17:25
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Good Luck to the 2014 Challengers

I’m old enough to remember Pong... the original one… when it was new. That's old.

Autor Daran C. Última actualización 28/09/2016 - 17:25
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XNA runtimes on judge laptops

Hi Mitch,

 

Thanks a lot for the great contest ! Every year it pushes us to finish our engines/games and for that I am very personally very grateful !

 

Autor vladr Última actualización 28/09/2016 - 17:25
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Build Question

While I understand that it is going to be tested on Ultrabooks, I should probably ask this question.

Autor Anton U. Última actualización 28/09/2016 - 17:25
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Can you provide the API in C#

Hello,

I am working in C# XNA, I would like to know how the get the accelerometer data, the touch collection and the context data (Tablet or laptop mode) in C#.

Thank you!

Autor kobi-nistel Última actualización 28/09/2016 - 17:25
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2 in 1 Features.

I am very interested in entering this year's contest. One question though, what types of All in 1 features usage are judges looking for?

Autor MarvinHawkins Última actualización 28/09/2016 - 17:25
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.