VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Intel's earlier post in May 2018 introduced the Windows ML API and the DirectML API implementation on Intel® hardware via the DirectX 12 DirectCompute
英特尔 2018 年 5 月发表的博文介绍了通过 DirectX 12 DirectCompute 在英特尔® 硬件上实施的 Windows ML API 和 DirectML API