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Article

Case Study: Digital Cinema Speeds to the Next Level of Multi-Core Performance with Intel® Core™ i7 processor

Real Image Media Technologies* aimed to significantly boost the performance of QubeMaster Xpress* with the deployment of an Intel® Core™ i7 processor based PC with Hyper-Threading technology1 (HT technology)
Autor preethi-raj (Intel) Última actualización 24/01/2018 - 12:12
Article

Prana Studios leverages Intel® Xeon® Processor 5500 Series to get better 3D animation rendering

Introduction: Prana Studios is a leading Animation house based out of Mumbai and Los Angeles.

Autor preethi-raj (Intel) Última actualización 06/07/2019 - 16:30
Article

Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
Autor Última actualización 24/01/2018 - 12:12
Article

Updated Tools Spice Up New Ghostbusters* Game

Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops.
Autor admin Última actualización 09/05/2019 - 13:00
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Autor Última actualización 03/05/2019 - 16:13
Article

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems.
Autor admin Última actualización 03/05/2019 - 14:10
Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Autor Última actualización 05/03/2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Autor Última actualización 05/03/2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Autor Última actualización 11/07/2019 - 13:18
Article

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
Autor admin Última actualización 03/05/2019 - 15:11