Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Autor Gael H. (Blackbelt) Última actualización 20/12/2018 - 09:50

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Autor Última actualización 20/12/2018 - 09:48

Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

Autor admin Última actualización 15/01/2019 - 15:40

Control Your Armies with Touch in Total War: Rome II

You can Use touch to control you armies in Rome 2 

Autor Gerald M. (Intel) Última actualización 10/03/2019 - 23:30