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VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW bound choice of texture formats, fusing shader passes and using post AA techniques to improve the...
Autor admin Última actualización 24/01/2018 - 12:12
Article

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Autor Última actualización 22/05/2018 - 15:43
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Autor Du Bois, Marissa (Intel) Última actualización 02/05/2019 - 11:21
Article

Unreal Engine* 4.19 的 CPU 功能检测

为了充分利用高端 CPU 的额外计算能力,英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统,并且不会对整体性能造成影响。
Autor Du Bois, Marissa (Intel) Última actualización 05/02/2019 - 10:48
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
Autor Castedo, Alejandro Última actualización 10/09/2018 - 14:45
Mensajes en el blog

Week 2 - Vitruvian VR Technical Presentation: The Automation

How do you go from a great VR flight simulator to making a totally immersive flight simulator that includes VR? The secrete is IoT Automation to allow the user to actually feel every move of the joystick.
Autor Paolo M. Última actualización 31/10/2018 - 12:03
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在 Unity* 软件中开发和移植 Windows * 混合现实 UWP 应用

Microsoft* Store 对 VR 应用开放。若要访问该市场,您需要遵循特定指南,并使用通用 Windows *平台 (UWP) 进行开发,该平台由微软*提供,是一种开发适用于各种设备的通用应用的新方式。
Autor Castedo, Alejandro Última actualización 19/10/2018 - 00:04
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Introduction to VR Application Performance Tuning

This guide introduces virtual reality (VR) developers to rudimentary analysis and optimization techniques
Autor Ken Koyanagi (Intel) Última actualización 10/05/2019 - 08:30
Article

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.
Autor Garret Romaine Última actualización 02/08/2019 - 17:50
File Wrapper

Architecture Overview for Intel® Processor Graphics Gen11

Autor admin Última actualización 21/05/2019 - 08:37