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Getting Started on Optimizing NDK project for multiple CPU architectures

Sample Project: CPU Features Check(ZIP 1MB)

Autor Última actualización 15/12/2017 - 16:08
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Getting Started with RenderScript on Intel® Architecture running the Android* OS

Intro

RenderScript is a scripting language on Android. You can use it to write high performance graphics rendering and raw computational code.

Autor Stanislav P. (Intel) Última actualización 15/12/2017 - 16:08
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Getting Started with libGDX, a Cross-platform Game Development Framework

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know about libGDX.

Autor Última actualización 09/05/2019 - 13:08
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Integration of the Intel® System Debugger into Eclipse*

  Eclipse* IDE Integration
Autor robert-mueller-albrecht (Blackbelt) Última actualización 21/05/2019 - 13:09
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Intel(R) Metrics Framework Getting Started Guide

Click "Download Now" below to obtain a copy of Intel(R) Metrics Framework Getting Started Guide.

Autor Última actualización 12/07/2019 - 14:52
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System Analyzer Getting Started Guide

Introduction
Autor Lin, Joel (Intel) Última actualización 25/05/2018 - 15:30
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Some Helpful Tips For Graphics Analysis and Optimization on Android*

If you’re developing a graphics-intensive application and you’re not satisfied with the performance, read on for what to do to improve it.

Autor Stanislav P. (Intel) Última actualización 09/05/2019 - 13:00
Article

Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Autor Última actualización 24/01/2019 - 09:40
Article

Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

Faça o download do documento

Autor Última actualización 24/01/2019 - 09:49