Beatbuddy, an Indie Game, Expands with New Technologies


Autor Última actualización 29/05/2018 - 09:28



独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。


Autor Última actualización 30/05/2018 - 07:40

Beatbuddy, un juego independiente, se expande con nuevas tecnologías


Autor Última actualización 30/05/2018 - 07:40

NetUP Uses Intel® Media SDK to Help Bring the Rio Olympic Games to a Worldwide Audience of Millions

In August of 2016, half a million fans came to Rio de Janeiro to witness 17 days and night

Autor Sally Sams (Intel) Última actualización 09/05/2019 - 13:08

Intel® Software Innovators at GDC 2018

Manic parrot shootouts, Terminator-style storylines, and “how to be a Viking” tutorials were among demos by Intel® Software Innovator at GDC 2018 in t

Autor Wendy B. (Intel) Última actualización 04/02/2019 - 10:28

Star Trek*: Bridge Crew and VR's New Frontiers

Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR guidelines. If you are thinking about creating a new VR title, download the guidelines today to give yourself the best possible chance for success.
Autor EddieC Última actualización 22/05/2018 - 15:43

Icons: Combat Arena* Aims to Usher in a New Era of Platform Fighters

Gathering community feedback so early in the development process has always been a part of the developers' plans. Those responses help them identify problems they should work on, as well as which aspects of the Icons' roster need improvement.
Autor admin Última actualización 22/05/2018 - 15:37

Spearhead Games*: From Leaving AAA to Making a Time-Traveling Columbo

Like a lot of the indie studios that have cropped up over the last few years, Spearhead Games*' founders, Atul Mehra and Malik Boukhira, were originally AAA developers. The pair met when they were working at EA in Montreal on a project that wasn't looking very healthy.
Autor admin Última actualización 25/05/2018 - 10:44

Why Survival Sim Frostpunk* is Eerily Relevant

The idea for Frostpunk actually predates This War of Mine's development. Originally, 11 Bit Studios made a prototype for a city simulation game called Industrial. But as with the company's other games, Industrial went through a long process of iteration, to the point where the final game is completely different from the prototype.
Autor admin Última actualización 25/05/2018 - 10:48