Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Autor Última actualización 01/08/2019 - 09:30
Article

Performance Benefits of Half Precision Floats

Half precision floats are 16-bit floating-point numbers, which are half the size of traditional 32-bit single precision floats, and have lower precision and smaller range.

Autor Patrick Konsor (Intel) Última actualización 10/07/2019 - 17:05
Article

Pointer Checker to Debug Buffer Overruns and Dangling Pointers (Part 1)

Article Topic

Pointer Checker to debug buffer overruns and dangling pointers

Autor Última actualización 27/03/2019 - 15:08
Article

Pointer Checker to detect buffer overflows and dangling pointers (part 2)

Overview
Autor Última actualización 27/03/2019 - 15:08
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Autor Última actualización 29/05/2018 - 09:28
Article

Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Autor admin Última actualización 29/05/2018 - 09:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Autor Adam Lake (Intel) Última actualización 03/07/2019 - 10:34
Article

Archived - Create Robotic Hand Control With Intel® RealSense™ Cameras

The Roemotion* Roy robotic arm launched via Kickstarter in 2012. The arm is a human-sized animatronic character creating only laser-cust mechanics and off-the-shelf servos. In this experiment, hand control software was developed using the Intel® RealSense™ SDK for Windows* to control the Roy hand using the SDK’s hand tracking APIs.
Autor Bryan B. (Intel) Última actualización 13/12/2018 - 13:56
Article

Archived - Introduction to Autonomous Navigation for Augmented Reality

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Autor admin Última actualización 28/12/2018 - 16:36
Article

Заархивировано - Управление роботизированной рукой с помощью камер Intel® RealSense™

Роботизированная рука Roy компании Roemotion* была создана в результате успешно профинансированного проекта на портале Kickstarter, начатого в 2012 году. Описание гласило: «Проект создания движущегося персонажа размером с человека с использованием только механических деталей, полученных способом лазерной резки, и сервоприводов, доступных в широкой продаже в магазинах товаров для хобби и...
Autor Última actualización 13/12/2018 - 13:56