Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Autor admin Última actualización 01/08/2019 - 09:30
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Autor Juanbin L. (Intel) Última actualización 30/08/2018 - 10:47
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Autor Jeff Laflam (Intel) Última actualización 24/01/2018 - 12:12