Article

Fish Flocking with Unity*: Simulating the Behavior of Object Moving with AI

This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior
Autor Abhishek 81 Última actualización 08/02/2019 - 11:28
Mensajes en el blog
Mensajes en el blog
Article

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Autor Amaral, Adam Última actualización 08/05/2019 - 11:58
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Autor Audri Phillips Última actualización 03/07/2019 - 20:18
Article

Botanical Dimensions:借助第九代智能英特尔® 酷睿™ 处理器实现独特沉浸式体验

本文将介绍 Master of Shapes (MOS) 工作室努力完成和完善技术工作,支持玩家穿越 Botanical Dimensions 丛林,尽享互动式、多世界极致体验。
Autor Amaral, Adam Última actualización 08/05/2019 - 00:14
Article

CPUs are set to dominate high end visualization

Autor James R. (Blackbelt) Última actualización 30/09/2019 - 17:28
Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Autor admin Última actualización 13/11/2019 - 21:19