This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior
Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ ProcessorsThis paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation ProjectFull body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
本文将介绍 Master of Shapes (MOS) 工作室努力完成和完善技术工作，支持玩家穿越 Botanical Dimensions 丛林，尽享互动式、多世界极致体验。
Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...