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Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Autor admin Última actualización 03/05/2019 - 14:39
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Autor Última actualización 12/12/2018 - 18:00
Mensajes en el blog

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Autor Última actualización 09/05/2019 - 22:55
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3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Autor admin Última actualización 31/12/2018 - 15:00
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Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
Autor Filip Strugar (Intel) Última actualización 03/05/2019 - 13:30
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GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20
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Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Autor Última actualización 24/01/2019 - 09:40
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Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

Faça o download do documento

Autor Última actualización 24/01/2019 - 09:49
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The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Autor Adam Lake (Intel) Última actualización 03/07/2019 - 10:34
Article

Archived - Background Replacement Code Sample Using Intel® RealSense™ Technology

Create augmented selfies with a real-time “green screen” effect. This sample app demonstrates how to use the Intel® RealSense™ SDK's User Segmentation module to replace the screen background with a static image selected by the user.
Autor Bryan B. (Intel) Última actualización 30/05/2018 - 07:08