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Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 16:02
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Autor Última actualización 24/01/2018 - 12:12
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

Autor Alex Lopez-estrada (Intel) Última actualización 24/01/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Autor Última actualización 24/01/2018 - 12:12
Article

Video Frame Display Synchronization

by Dan H. Nowlin, Intel Corporation

Autor Dan Nowlin (Intel) Última actualización 24/05/2018 - 18:21
Article

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Autor admin Última actualización 03/05/2019 - 14:39
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Autor Última actualización 12/12/2018 - 18:00
Article

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Autor Daniel Pohl (Intel) Última actualización 03/05/2019 - 13:57
Article

Havok Talks Simulating Real-World Physics

By Lee Purcell

Autor admin Última actualización 24/01/2018 - 12:12