Article

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing...
Autor Última actualización 30/05/2018 - 07:40
Article

SIMD fácil mediante envolturas

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Autor Última actualización 09/03/2019 - 12:48
Article

Archivado - A despedirse de lo plano: capturar y compartir en 3D

Intel® RealSense™ technology adds a third dimension to the capturing and sharing experience. Leading developers are implementing this technology to deliver natural interactive experiences with real and virtual objects and environments in practical and entertaining applications.
Autor Última actualización 03/06/2018 - 18:08
Article

Archivado - Interacción natural con control intuitivo por computadora

Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.
Autor Última actualización 29/05/2018 - 09:28
Article

Archivado - El aprendizaje inmersivo potencia la educación

Intel® RealSense™ SDK ha sido discontinuado. No habrá más actualizaciones ni continuará la asistencia.

Autor Última actualización 21/02/2019 - 13:10
Article

Paso a paso: mejoramos el juego con LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Autor Última actualización 30/05/2018 - 07:08
Article

Archivado - Cómo se enriqueció la mecánica de juego de Head of the Order* con el control gestual

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
Autor Última actualización 30/05/2018 - 07:40
Article

Cómo compartir superficies entre OpenCL™ y DirectX* 11 en Intel® Processor Graphics

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Autor Última actualización 01/10/2019 - 13:26