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Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Autor admin Última actualización 01/08/2019 - 09:30
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Autor Última actualización 24/01/2018 - 12:12
Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Autor JOHN V. (Intel) Última actualización 24/01/2018 - 12:12
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Autor Última actualización 01/08/2019 - 09:30
Article

Fluid Simulation for Video Games (part 1)

Simulation of fluids in games has been limited due to the computational challenges. This series of articles explains fluid dynamics and its simulation techniques.
Autor Última actualización 24/01/2018 - 12:12
Article

Fluid Simulation for Video Games (part 2)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Autor Última actualización 24/01/2018 - 12:12
Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Autor Última actualización 24/01/2018 - 12:12
Article

Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Autor Última actualización 30/08/2018 - 10:50
Mensajes en el blog

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Autor Última actualización 09/05/2019 - 22:55
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Autor admin Última actualización 31/12/2018 - 15:00