This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Note: All information from this article has been taken from https://01.org/powertop/
THE GORY DETAILS
Let’s continue from where we left off last time. Let’s figure out the why of the equation,
P = C * V^2 * (a * f)
3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Adobe AIR is a great software platform when targeting netbooks for a mobile game. Furthermore, AIR provides a development platform that is easy to pick up and enables easy porting to other mobile platforms, like smart phones, tablets, and touch devices.
by Tuan H. Bui