Filtros

Article

Real-Time Texture Streaming & Decompression

Introduction
Autor admin Última actualización 24/01/2018 - 12:12
Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Autor Última actualización 03/05/2019 - 15:34
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 16:02
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Autor Última actualización 24/01/2018 - 12:12
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Autor Alex Lopez-estrada (Intel) Última actualización 24/01/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

Autor Sergey Zheltov (Intel) Última actualización 24/01/2018 - 12:12
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

Autor Última actualización 24/01/2018 - 12:12
Article

Multi-threaded Rendering and Physics Simulation

by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group

Autor Adam Lake (Intel) Última actualización 03/05/2019 - 14:19