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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Autor Última actualización 09/05/2019 - 22:55
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Autor Última actualización 28/05/2018 - 18:28
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Adding Multi-Touch Support in Unity* Windows* Apps

Someone asked me recently how to take advantage of multi touch in Unity apps running on Windows 7 & Windows 8 desktop.  I remember saying things like “it should be really eas

Autor steve-hughes (Intel) Última actualización 03/05/2019 - 14:04
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3D 服务器端以向量计算为主的角色位置的算法

3D服务器端玩家行走处理是服务器端根据客户端行走路径、玩家行走时间以及速度(包括变化速度)计算得出玩家的当前位置。

Autor Última actualización 24/01/2018 - 12:12
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游戏服务器之 Timer 计时器(定时器)动态链接库【超联网】

对于游戏服务器而言,计时器(每个多长时间触发一次)和定时器(定点触发)是不可或缺的一个组件。而计时器和定时器的做法又有很多种,我大致将其分成3中:

1,非线程实现计时器和定时器;

2,单线程实现计时器和定时器;

Autor Última actualización 24/01/2018 - 12:12
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The Evolution of Game Development: Everything Old is New Again (and vice versa)

According to a recent survey of game developers, the industry is seeing a slow but steady shift away from console development towards PC and mobile games:

Autor Wendy B. (Intel) Última actualización 10/03/2019 - 22:20
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Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Autor Louis F. (Intel) Última actualización 02/08/2019 - 17:30
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quick-cocos2d-x 游戏开发 [13] —— 节点生命周期事件,帧事件等其他事件

在前面已经学过了“触摸事件”,"触摸捕获事件",“按键事件”,此外,quick还有其他几个事件,前面已经列过有这些,

 

预定义的节点事件:

Autor Última actualización 09/07/2018 - 16:48
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The Last Line Effect

Autor Andrey Karpov (Blackbelt) Última actualización 30/05/2018 - 07:00
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Coded by You - How IDF is all about you now

“This year’s forum is really about you,” Intel CEO Brian Krzanich confirmed. “It’s about creators with the imagination to envision undreamed of possibilities.” Describing the backdrop of this year’s event, he said, “Not only are we seeing the world of PCs, devices, and services evolve, we’re witnessing the boundaries of computing itself expand. So it was natural that IDF 2015 embraced everything...
Autor admin Última actualización 17/06/2019 - 11:18