Filtros

Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Autor Última actualización 24/01/2018 - 12:12
Article

Video Frame Display Synchronization

by Dan H. Nowlin, Intel Corporation

Autor Dan Nowlin (Intel) Última actualización 24/05/2018 - 18:21
Article

Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

by Geoff Koch

Introduction

Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

Autor Última actualización 31/12/2018 - 14:00
Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Autor admin Última actualización 24/01/2018 - 12:12
Article

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Autor admin Última actualización 03/05/2019 - 14:39
Article

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
Autor Última actualización 24/01/2018 - 12:12
Article

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
Autor admin Última actualización 24/01/2018 - 12:12
Article

Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology

Datatype color conversions are a common requirement in 3-D application pipelines.

Autor admin Última actualización 24/01/2018 - 12:12
Article

Artificial Neural Nets and Hyper-Threading Technology

by Chuck Desylva

Autor Última actualización 24/01/2018 - 12:12
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Autor Última actualización 24/01/2018 - 12:12