Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Autor Última actualización 24/01/2018 - 12:12
Article

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Autor admin Última actualización 03/05/2019 - 14:39
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Autor admin Última actualización 01/08/2019 - 09:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Autor Última actualización 01/08/2019 - 09:30
Article

Updated Tools Spice Up New Ghostbusters* Game

Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops.
Autor admin Última actualización 09/05/2019 - 13:00
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Autor Última actualización 24/01/2018 - 12:12
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Autor Juanbin L. (Intel) Última actualización 30/08/2018 - 10:47
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Autor admin Última actualización 24/01/2018 - 12:12
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Autor Jeff Laflam (Intel) Última actualización 24/01/2018 - 12:12