Windows® 10 May 2019 Update for Machine Learning Acceleration on Intel® Integrated Graphics

Intel's earlier post in May 2018 introduced the Windows ML API and the DirectML API implementation on Intel® hardware via the DirectX 12 DirectCompute
Autor Gokul Tonpe (Intel) Última actualización 03/07/2019 - 20:18
Mensajes en el blog

Intel® Core™ i9 Processors Reduce Open World Load Times

CPU is vital to the gameplay mechanics, the server interactions, the texture loading, and the procedural generation. Here is notes on what I learned.
Autor admin Última actualización 07/08/2019 - 09:54

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.
Autor Laura Wieme (Intel) Última actualización 17/06/2019 - 11:49

Single Instruction Multiple Data Made Easy with Intel® Implicit SPMD Program Compiler

In terms of readability, portability, performance, and time savings for new code it pays to spend a short while learning a new language: Intel ISPC®.
Autor Du Bois, Marissa (Intel) Última actualización 09/08/2019 - 11:45