Article

Tutorial: Intel® Processor Graphics Optimization

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Autor Última actualización 31/05/2019 - 14:40
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20
Article

GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
Autor Última actualización 31/05/2019 - 14:20
Article
Mensajes en el blog

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Autor Última actualización 04/07/2019 - 17:22
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opencl_node overview

Introduction
Autor Alex (Intel) Última actualización 30/05/2018 - 07:08
Mensajes en el blog

opencl_node basic interfaces and opencl_buffer

This post continues a series of articles that describes the opencl_node, a new node available in the Intel® Threading Building Blocks (Intel® TBB) library since version 4.4 Update 2.

Autor Alex (Intel) Última actualización 30/05/2018 - 07:08
Article
Article

Video Motion Estimation Using OpenCL™ Technology

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Autor Última actualización 26/09/2019 - 17:01