Filtros

Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Autor Última actualización 19/11/2018 - 14:24
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Autor admin Última actualización 05/02/2019 - 10:23
Article

2 Joint Knee Setup

Autor Última actualización 23/10/2018 - 11:33
Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Autor Última actualización 24/01/2018 - 12:12
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Autor Última actualización 24/01/2018 - 12:12
Article

Creating UVs for Characters in Autodesk Maya*

UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
Autor admin Última actualización 21/02/2019 - 13:48
Article

Simulating Real-world Film Lighting Techniques in 3D

An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
Autor admin Última actualización 21/02/2019 - 13:48
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Autor Última actualización 24/01/2018 - 12:12
Article

3D Lighting in Softimage

This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
Autor admin Última actualización 21/02/2019 - 13:48
Article

Creating Textures for Characters in Autodesk Maya*

Texturing is the process of adding detail (color, bump, specular, and so on) to a 3D mesh. This article describes how to paint a color texture on a fairy model useing Autodesk Maya* and Photoshop*.
Autor admin Última actualización 01/06/2017 - 11:29