Archived - Intel® RealSense™ F200 - User Testing

It is really important when developing Intel® RealSense™ applications to keep the user in mind.

Autor Última actualización 08/11/2017 - 14:21

已归档 - 英特尔® 实感™ F200 — 双手交互

英特尔® 实感™ 技术可以检测到双手,但是当面向您的英特尔实感应用开发应用时会出现呈现方面的问题。

这一简短教程提供的最佳实践和简单解决方案可帮助大家解决在使用 F200 景深摄像头时双手交互方面的问题。


Autor Última actualización 09/11/2017 - 14:32

已归档 - 英特尔® 实感™ F200 — 理解运动速度

当开发采用英特尔® 实感™ 技术的应用时,应理解速度和精度及其如何影响您的应用用户体验。



Autor Última actualización 09/11/2017 - 14:42

已归档 - 英特尔® 实感™ F200 — 遮挡:手部和用户遮蔽

在面向英特尔® 实感™ 技术进行开发时,遮挡或用户手部遮蔽屏幕或相互覆盖是经常遇到的问题,可能会对其体验产生消极的影响。

这一简短教程提供的最佳实践可帮助开发人员避免在使用 F200 景深摄像头时遇到该问题。


Autor Última actualización 09/11/2017 - 13:48

已归档 - 英特尔® 实感™ F200 — 视觉反馈:与对象交互

用户应可时刻了解在英特尔® 实感™ 应用中能够与屏幕上的哪些对象进行交互。



Autor Última actualización 13/11/2017 - 16:00

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Autor Bob Duffy (Intel) Última actualización 01/08/2019 - 11:41

面向虚拟现实更新旧版 Unity* 游戏

Autor Bob Duffy (Intel) Última actualización 17/01/2019 - 00:06

API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Autor Pawel L. (Intel) Última actualización 06/12/2018 - 16:27

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Autor Rick Blacker (Intel) Última actualización 24/01/2018 - 12:12

VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods that were described in this article. This article also provided some insights through a variety of...
Autor Tao Peng (Intel) Última actualización 24/01/2018 - 12:12