Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Autor Bob Duffy (Intel) Última actualización 01/08/2019 - 11:41

API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Autor Pawel L. (Intel) Última actualización 06/12/2018 - 16:27

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Autor Rick Blacker (Intel) Última actualización 24/01/2018 - 12:12

VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods that were described in this article. This article also provided some insights through a variety of...
Autor Tao Peng (Intel) Última actualización 24/01/2018 - 12:12

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Autor admin Última actualización 31/12/2018 - 15:00

Alumni of Disney*, Dreamworks*, Pixar* Figuring Out How to Monetize VR

The original article is published by Game Dev on VentureBeat*:

Autor admin Última actualización 24/01/2018 - 12:12

How to Install Vulkan* APIs for UE4

  New Paths, New Possibilities
Autor EddieC Última actualización 29/01/2018 - 11:31

Boost Visuals with Particle Parameters in Unreal Engine* 4

In this tutorial, we use particle parameters in conjunction with CPU particles to change the lighting of a scene based on a gameplay element, in this case the fuel left on a fire (see Figure 1). As the amount of fuel on the fire decreases, so does the visual effect created by the particle system and the lighting created by the fire particles in that system. Once the fuel is completely gone, we...
Autor La Fetra, Scott (Intel) Última actualización 03/07/2019 - 08:10

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
Autor admin Última actualización 21/05/2019 - 13:40

How to Build a Custom Audio Editor with Unreal Engine* for Sound Spatialization in VR

Unreal Engine* from Epic Games has a powerful virtual reality (VR) editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome to have to constantly restart the editor after adjusting a sound to test what it sounds like in VR. This tutorial show you how to create a sound editor that allows game developers and sound designers to...
Autor admin Última actualización 03/07/2019 - 08:10