Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Autor Bob Duffy (Intel) Última actualización 01/08/2019 - 11:41
Article

面向虚拟现实更新旧版 Unity* 游戏

Autor Bob Duffy (Intel) Última actualización 17/01/2019 - 00:06
Article

API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Autor Pawel L. (Intel) Última actualización 06/12/2018 - 16:27
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Autor Rick Blacker (Intel) Última actualización 24/01/2018 - 12:12
Article

VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods that were described in this article. This article also provided some insights through a variety of...
Autor Tao Peng (Intel) Última actualización 24/01/2018 - 12:12
Article

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Autor admin Última actualización 31/12/2018 - 15:00
Article

以 Pirate Cove 为例:如何将 Steam*VR 集成至 Unity*

本文主要面向希望将 Steam*VR 集成至场景之中的 Unity* 开发人员。我将主要介绍我在 VR 集成过程中所积累的经验,并展示如何实现 VR 和场景的有机结合。本文的重点不是如何设计场景以及如何使用 Unity 实现一切正常运行,而是介绍如何将 VR 集成至场景之中。
Autor Rick Blacker (Intel) Última actualización 24/01/2018 - 12:12
Article

没有任何秘密的 API:Vulkan* 简介第 6 部分

本部分教程介绍如何在着色器中使用纹理(实际上为合并图像采样器)。为此我们创建了图像,并为其分配和绑定内存。还创建了图像视图。之后将数据从临时缓冲区拷贝至图像,以对其内容进行初始化。我们还创建了采样器对象,以定义在着色器中读取图像数据的方法。
Autor Pawel L. (Intel) Última actualización 24/01/2018 - 12:12
Article

Alumni of Disney*, Dreamworks*, Pixar* Figuring Out How to Monetize VR

The original article is published by Game Dev on VentureBeat*:

Autor admin Última actualización 24/01/2018 - 12:12
Article

How to Install Vulkan* APIs for UE4

  New Paths, New Possibilities
Autor EddieC Última actualización 29/01/2018 - 11:31