Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Autor Última actualización 03/05/2019 - 15:34
Mensajes en el blog

Could PC Gaming be critical to our Nation’s future?

Autor Última actualización 09/05/2019 - 22:49
Mensajes en el blog

1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Autor Dmitry Vyukov Última actualización 15/02/2019 - 13:39
Article

Gaming into the Future

Game engines need to be re-designed to work and use full potential of multicore systems.
Autor Última actualización 24/01/2018 - 12:12
Mensajes en el blog

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Autor Última actualización 09/05/2019 - 22:55
Article

TickerTape: 使用互动的游戏案例为大学生教授并行编程

在大学计算机科学课程中教授并行化概念来展现高效的编程算法和技巧是个非常具有挑战性的工作。老师们一直在寻找合适的模块和案例用于并行编程教学,特别是在本科阶段的计算机科学课程中,学生们刚刚开始学习多线程和数据并行编程。

Autor Hai Shen (Intel) Última actualización 24/01/2018 - 12:12
Mensajes en el blog

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Autor Louis F. (Intel) Última actualización 02/08/2019 - 17:30
Mensajes en el blog

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

Autor James R. (Blackbelt) Última actualización 26/07/2019 - 07:56
Mensajes en el blog

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Autor Última actualización 04/07/2019 - 17:22