Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands
It finally happened!
THE GORY DETAILS
Let’s continue from where we left off last time. Let’s figure out the why of the equation,
P = C * V^2 * (a * f)
This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.
Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.