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Porting Android* Touch to Windows* 8 UI (C#)

By David Medawar

Porting Android* Touch to Windows* 8 UI (C#)

Autor Última actualización 09/05/2019 - 13:00
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App Usability Guidelines from a User Perspective

A fantastic UX article from Wendy, with great insights on usability. I would recommend this to anyone who wants a solid grounding in considering the users's perspective.
Autor Wendy B. (Intel) Última actualización 09/03/2019 - 14:40
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
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Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

By Chris Walley, Director, Escapist Games Ltd.

Autor Última actualización 09/05/2019 - 13:00
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How to Create a Usable Touch UI

Always wanted to know the difference between touch-enabled and touch-optimized? Luke W reveals all and how to make your app more touchable

Autor Chris Davis (Intel) Última actualización 29/05/2018 - 09:51
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How to Adjust Controls for Touch

If you didn’t already know, over 75% of all mobile users use one thumb to select options…that’s an awful lot of thumbs not to consider when you’re planning your touch sc

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Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Autor Última actualización 29/05/2018 - 09:28
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节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

 从学生到负责独立项目

Autor Última actualización 30/05/2018 - 07:40
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Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

Autor Última actualización 30/05/2018 - 07:40