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Porting Existing Game Engines to Metro

Introduction.

Autor steve-hughes (Intel) Última actualización 09/05/2019 - 22:30
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 16:02
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Autor admin Última actualización 31/07/2019 - 14:30
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Autor Raghu Muthyalampalli (Intel) Última actualización 25/05/2018 - 15:30
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Autor Jennifer J. (Blackbelt) Última actualización 27/03/2019 - 11:11
Article

Maximizing Performance with Fine-Grained Parallelism

Implementing functional decomposition in games to get the most performance from the processor

By Andrew Binstock

Autor admin Última actualización 25/05/2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Autor Última actualización 01/08/2019 - 09:30
Article

Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use.Several links for POV-Ray

Autor Última actualización 27/03/2019 - 11:14
Article

Intel® Processor Graphics

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.
Autor admin Última actualización 29/05/2019 - 13:35
Mensajes en el blog

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Autor Bob Duffy (Intel) Última actualización 20/12/2018 - 09:28