Filtros
Implementation of Fast Fourier Transform for Image Processing in DirectX* 10
Updated DirectX* 11 Sample Available!!!Building POV-Ray* with Intel® C++ Compiler
Introduction Version informationSome tips for POV-Ray*
I have summarized some experiences on how to download and build POV-Ray* projects here for future use. Several links for POV-Ray
Gaming Piracy - Separating Fact from Fiction
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o
How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses
Follow Product ManagerHow do you Skyrim? Get the most bang for your gaming buck!
This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so
Fluid Simulation for Video Games (part 15)
This article—the 15th in the series—describes a rudimentary SPH fluid simulation used to model a fluid in a container.Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?
Let’s go back in time for a little perspective.
Fluid Simulation for Video Games (part 16)
DownloadsDownload Fluid Simulation for Video Games (part 16) [PDF 770KB]