By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group
by William Damon
Datatype color conversions are a common requirement in 3-D application pipelines.
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.