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Vectorization Series, Part 2- Who Can Use It?

In my last blog, I introduced the concept of vectorization, which is parallelism across data elements in a regi

Autor Shannon Cepeda (Blackbelt) Última actualización 14/06/2017 - 16:16
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Vectorization - Find out what it is, Find out More!

One of my performance focus areas for this year is vectorization.

Autor Shannon Cepeda (Blackbelt) Última actualización 21/03/2019 - 12:08
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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Autor Última actualización 24/01/2018 - 12:12
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Using the Intel® IPP Library in an Embedded System – Linkage Model Size Differences

If you are familiar with the Intel® Integrated Performance Primitives (Intel® IPP) library you know that it is widely used to build applicat

Autor Paul F. (Intel) Última actualización 31/07/2019 - 15:50
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Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Autor Última actualización 12/12/2018 - 18:00
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12,000 IPP Functions! Where to begin? (part 1)

Your first encounter with the Intel® IPP library can be overwhelming, due to the number of functions contained within.

Autor Paul F. (Intel) Última actualización 31/07/2019 - 15:50
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Threading and the Intel® IPP Library – part 3 of 3

OpenMP Threading and Intel IPP

Autor Paul F. (Intel) Última actualización 31/07/2019 - 15:50
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Threading and the Intel® IPP Library – part 2 of 3

Threading Choices for Your Intel IPP Application

Autor Paul F. (Intel) Última actualización 31/07/2019 - 15:50
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Threading and the Intel® IPP Library - part 1 of 3

Introduction to Threading in IPP

Autor Última actualización 31/07/2019 - 15:50
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Parallelization And Optimization of The Line Segment Intersection Problem

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Autor Dmitry Vyukov Última actualización 14/06/2017 - 16:16