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Use the Intel® SPMD Program Compiler for CPU Vectorization in Games

Migrate highly vectorized GPU compute kernels to CPU code using the Intel® SPMD Program Compiler (commonly referred to in previous documents as ISPC). Includes a link to a Github code sample to help you utilize spare CPU cycles to create a richer gaming experience.
Autor Jon Kennedy. (Intel) Última actualización 02/05/2019 - 16:12
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使用英特尔® SPMD 程序编译器实现游戏 CPU 的矢量化

使用英特尔® SPMD 程序编译器(在之前的文档中通常被称作 ISPC)将高度矢量化的 GPU 计算内核迁移至 CPU 代码。附上 Github 代码示例的链接,以帮助您使用备用 CPU 周期创建更丰富的游戏体验。
Autor Jon Kennedy. (Intel) Última actualización 30/05/2018 - 07:00
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Parallel Universe Magazine - Issue 9, February 2012

Autor admin Última actualización 12/12/2018 - 18:08