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Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Autor Jennifer J. (Blackbelt) Última actualización 27/03/2019 - 11:11
Article
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The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Autor Última actualización 05/02/2019 - 10:48
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TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Autor Audri Phillips Última actualización 03/07/2019 - 20:08
Article

HDR Rendering with God Rays Using OpenCL™ Technology

This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
Autor Última actualización 31/05/2019 - 14:10
Article

HDR Tone Mapping for Post Processing Using OpenCL™ Technology

The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.
Autor Última actualización 28/12/2018 - 15:02
Article

Porting a Flash* application to a Windows* 8 Store app using HTML and JavaScript*

This project demonstrates how to convert an existing Adobe Flash* game in to a Windows* Store app using the tools available in WinJS, HTML5, CSS3, and traditional JavaScript*.
Autor Meghana R. (Intel) Última actualización 20/12/2018 - 09:48
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Building a Local Developer Community: A Conversation with Intel East Africa SSG's Fredrick Odhiambo

The Intel Software and Services Group (SSG) opened its first office in East Africa in April 2013. This was a big move for Intel, which had previously only had offices in South Africa and Egypt.

Autor Última actualización 24/01/2018 - 12:12
Article

Intro to Motion Estimation Extension for OpenCL*

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Download Intro to Motion Estimation Extension for OpenCL* [PDF 660KB]

Autor Maxim Shevtsov (Intel) Última actualización 31/05/2019 - 14:10
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Improve Your App’s Sound with the Dolby* Audio API

Autor Última actualización 11/06/2019 - 12:15