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Porting Existing Game Engines to Metro

Introduction.

Autor steve-hughes (Intel) Última actualización 09/05/2019 - 22:30
Mensajes en el blog

PVS-Studio: Analyzing Doom 3* Code

 

Autor Andrey Karpov (Blackbelt) Última actualización 15/02/2019 - 16:34
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Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

Autor Randi Rost (Intel) Última actualización 20/03/2019 - 12:25
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Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

Autor Audri Phillips Última actualización 24/01/2018 - 12:12
Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Autor Última actualización 19/11/2018 - 14:24
Article

Real-Time Texture Streaming & Decompression

Introduction
Autor admin Última actualización 24/01/2018 - 12:12
Mensajes en el blog

The Real Platform is now the Cloud - and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g.

Autor Última actualización 24/01/2018 - 12:12
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Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments
Autor Última actualización 09/05/2019 - 21:50
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Interview with Stewart McSherry of Xfrog and More

I have been using a program called Xfrog for more reasons than it has a great name.
Autor Audri Phillips Última actualización 24/01/2018 - 12:12
Mensajes en el blog

Reflecting on the transformative and empowering impact Steve Jobs had on my life

(alt title: Steve Jobs: the ultimate disrupting force in technology)
Autor Última actualización 24/01/2018 - 12:12